Demonstation: Vice City to III. Note: Animations exported from this rig will work on any ped in III, skinned (if possible) or otherwise. To convert animations, you’ll need: • CLAUDE_RIGMKIII.max. This is the Max scene I’m using, it's a lone Claude model skinned and rigged to bones that match GTA III's animation points.
Posted July 23, 2011 (edited) The only proper way to walk in Vice City is to use a controller with an analog stick. I would only suggest using classic mode if you are more used to the PS2 or Xbox versions, although classic mode also has its advantages such as auto-aim and the ability to turn around instead of Tommy always facing 'into' the
Install: Copy 20widescreenfix.cs in your cleo folder. Default FOV equals 20, if you want to change it, rename cleo script. For example to 37widescreenfix.cs Aspect Ratio calculated automatically. Versions 1.0 and 1.1 are supported.
Installation. Just copy ParticleEx.asi, ParticleEx.ini and ParticleEx folder to your scripts directory. UAL is required to run the mod. debugmenu is recomended.

Vice City on console only allows you to fine tune your aiming with ARs, Snipers and some heavy weapons. You are either auto targeting or blind firing with the other weapons. The button should be R1. I either wiggle the right stick to look in first person and then move to center it behind me or just tap the 'look behind' key to do it.

1) Can't Auto-aim with any of the keys / buttons / mouse buttons. 2) Can manual aim with a rifle in hand with the button set to target when on Classic Controls settings. The fixes I've tried.. 1) Uninstall game, reinstall, didn't work. 2) Delete all of the Vice City user files, uninstall, reinstall, didn't work. APFSKkS. 868 396 165 871 630 112 307 622

gta vice city manual aiming mod